Hello, and thank you for your time.
Whenever I rename an event in an FSM, it secretly renames all events that share that name
across the entire project.
For example, I have a
Jill FSM that has a
JillWantsToTalk state that transitions out with a
TalkToJill event.
I copy this state and paste it into a
Jack FSM. I rename the state to
JackWantsToTalk and rename the event to
TalkToJackUnbeknownst to me, the event in my
Jill FSM is now
TalkToJack and my game is broken.
Now, I can think of when renaming an event
across the entire project would be helpful, and I see the documentation says if you rename an event specifically in the
Event Browser it will be renamed across the entire project. But what I'm seeing is that regardless if I rename an event in the
Event Browser or just in an FSM, the event is getting
renamed across the entire project. Please help!