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« Last post by fromfame on June 02, 2024, 03:22:57 PM »
Hi,
I've created an event within Unity's animation tab, and on that, if I created an fsm on the gameobject itself that contains both the animation and an fsm, it will fire the event successfully, however you can't specify the fsm. I don't care to fix that issue for now.
My primary issue is the "sendremoveevent", when selected I don't get any more than 1 field. I can't specify any other gameobject or fsm. I've tried different formats like "test/testfsm/1" "test-testfsm-1" "test:testfsm:1" etc.
Does anyone have an answer as to how to resolve this? I couldn't find any information in playmaker's documentation about how to address this issue.
I've attached an image of the issue below.