Hi,
I'm testing an endless running game on android with randomly spawn obstacles. I'm using Itween to do all the motion (there's quite a handful of moving objects, too)
Whenever I test the game on my computer, it works fine, but when I publish it on android and run it there it has a constant stutter. Basically, it runs fine and then it lags for a split second, every 3 seconds or so, although it's somewhat barely noticeable, this hinders and obstructs the experience of the game.
I have vsync off, I compressed my textures, compressed using ETC1, and various other things to no avail. The total size is about 11 MB, and is about halfway done.
Thanks.