Do I have to use only one event in one FSM except START?
Hi,
No, I believe your issue was firing two events that are in one state, at the same time.
Basically you can only be in one FSM state at any time- and by sending two events at the same time, you were forcing playmaker to be in 2 different states at the same time, which it can't do.
So you can have as many global events in an FSM as you want, but to fire them, correctly, you need to send each event at a different time/frame. Also bear in mind that the actions in a states that the first global event sends to, also need to finish running before you send a second global event to another bunch of states.
Again, basically just bear in mind the basic principal that; only one state in an FSM can be active at any one time.
Glad you got it all working now!