Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: key on August 21, 2017, 01:54:14 PM
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Extreme noob question here, I realize. When I create a game using playMaker and save it, then came back the next day and load it, shouldn't playMaker load with the game?
The other day, I did this (loaded something I saved earlier) and now I have 999+ errors and no playMaker in my tool bar. I can import playMaker, and the errors remain. What am I doing wrong?
I have the latest versions of both playMaker & Unity. Thank you.
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Did you save the project and the scenes? Also check if you did not delete something you were using in the scene
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Hi,
What is the error it is giving?
if possible make a picture showing the console error.
What unity / playmaker version are you on?
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Thanks for the replies. I'm using playMaker 1.8.5, and Unity 2017.1.0f3
I've attached a screenshot.
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Hi,
Maybe you accidentally removed the 'PlayMaker Custom Action' folder ?
The error say that several actions could not be found,
if you look to each of the errors you can see that it is directing to to a file,
for example on the 1st like it is directing to "FsmSateActionAdvanced.cs"
try getting the actions from the ecosystem and see if there errors are still there.
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No, the folder is still there, and the files are still in the folder.
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Hi,
can you reimport PlayMaker?
go to the Unity menu "Assets/import Package/Custom Package/"
and select the package located in your project under Assets/PlayMaker/editor/Install/PlayMaker.xxx.unitypackage"
Let us know how this goes.
Bye,
Jean
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Thank you, Jean, that resolved the compilation errors. Could you tell me what I was doing wrong? To import I was going to the Asset Store and selecting "Import".
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Hi,
you did nothing wrong, it's just that if Unity has errors in its log console when you start Unity or import a package, no editor window will start, and so when you import PlayMaker, the editor wizard of PlayMaker can't start because Unity has errors.
Bye,
Jean
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Thank you, Jean & all who replied.