This came up recently and I'm not sure what I updated to cause it. Suddenly all my spawners are spitting out additional enemies. The FSMs for these spawners have not been altered in months, so something strange is going on here.
My spawners basically set a random spawn interval, wait out the interval and then spawn the enemy; the process is then repeated. Frequently these spawners are creating two enemies simultaneously, though.
Anyone else noticed anything like this happening when using PoolManager? (or even Create Object? I don't use it anymore)