hi, are you talking about 3 fsms or 3 states, sorry you have to be a bit more specific,
i would have loved to see how you sset up the animations all i can see is your Boolean with 2 extra states, but i think your set up might be the problem, majority of the time it depends on your logic, the looting animation doesnt have to be set up in a different fsm because you would need both idle and running to be false, so you can definitely have another state there that transitions from either idle or running to looting, which means while running is true you can also test for looting in the same ismoving state every frame, or isidle state if its true transition to looting else do nothing, if the fsm transitions to the looting state while looting you would need another bool in the looting state also tesing if your character is idle or moving. having multiple fsms seems to cost your bools to clash making several bools true which could be idle true in one fsm and looting true in another, which means you would be trying to play both your idle anim and looting anim.