Looks like i have problem getting this to work in Playmaker
What im doing is :
Get Time Info -> Delta time -> Value : Time Every frame
Float Multiply -> Time multiply by myspeed Every frame
Vector3 Multiply -> tempvector3 multiply by time
Transform Direction -> Local Direction tempvector3 Store result in myDist Every Frame.
I dont get any value in the vetor3 , its stays at 0 0 0 ..
What im trying to do is to fire a projectile that will destroy itself after a given distance.