Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: cookimage on March 03, 2013, 01:00:40 PM
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I cant seem to get this to work, I just want to send an event which I have as a global to all players. So that when it sends it it will play the event and change a bool value to all players. I had it working before but did not safe and now have spend nearly two days trying to get it again. I have Photon Targets set to "All" , Event Target set to " Broadcast All" and then the Remote Event name set. Then on a state I have added the global event on it. And then just put a flip bool in the state. Do I need to do something else to make this work?
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Still cant get this to work. Can anyone help maybe?
Thanks
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Hi,
Have you studied the sample provided with Photon? it features a chat system where all possible ways of broadcasting is covered.
Bye,
Jean