Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: dudebxl on May 02, 2015, 07:11:23 PM
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Set sorting layer on any renderer (Sprite, particle, etc).
Minimum req: Unity 4.3
tip: leave 'renderer layer name' blank to only set the order in layer.
:o
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Hi,
Thanks. It's now available on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181)
Bye,
Jean
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line 49 blocks (and does not allow action to Finish) in unity5.2 when Gameobject is null
JeanFabre since the action is on your snipt, could you please edit to:
line49:
Debug.LogWarning("missing gameObject "+this.Owner);
Finish();
Many thanks in advance ;D
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Please tell me how to modify your script to work with Spine 2D?
Here is what I found on the forum Spine2D:
public SkeletonAnimation skeleUnit;
skeleUnit.gameObject.GetComponent<MeshRenderer>().sortingOrder = 1;