Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: dudebxl on May 02, 2015, 07:11:23 PM

Title: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
Post by: dudebxl on May 02, 2015, 07:11:23 PM
Set sorting layer on any renderer (Sprite, particle, etc).

Minimum req: Unity 4.3

tip: leave 'renderer layer name' blank to only set the order in layer.

 :o
Title: Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
Post by: jeanfabre on May 07, 2015, 03:51:29 AM
Hi,

 Thanks. It's now available on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181)

Bye,

 Jean
Title: Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
Post by: dudebxl on January 16, 2016, 12:52:01 PM
line 49 blocks (and does not allow action to Finish) in unity5.2 when Gameobject is null

JeanFabre since the action is on your snipt, could you please edit to:

line49:
Debug.LogWarning("missing gameObject  "+this.Owner);
Finish();

Many thanks in advance  ;D
Title: Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
Post by: artixpro on February 04, 2017, 01:44:01 PM
Please tell me how to modify your script to work with Spine 2D?


Here is what I found on the forum Spine2D:

public SkeletonAnimation skeleUnit;
skeleUnit.gameObject.GetComponent<MeshRenderer>().sortingOrder = 1;