Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: VascBogdan on July 10, 2015, 06:12:52 AM

Title: Check if an object is activated or not
Post by: VascBogdan on July 10, 2015, 06:12:52 AM
I tried it with "Gameobject is null" but it didn't work, plus it don't make sense to work as long as a deactivated object is not null. I checked 3 times Playmaker's actions and I find nothing related to this except "Activate GameObject" but I don't see how I can check it with this action.
What I actually need is to send to different events regard to GameObject's status, if it is activated or not.
Is there an action I don't have/didn't see or I should do it another way ?
Title: Re: Check if an object is activated or not
Post by: VascBogdan on July 10, 2015, 08:55:17 AM
I found an action with EcoSystem, solved.