Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: xh20s on July 12, 2015, 05:39:36 PM
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hi,
i was thinking of saving each player in array like
PlayerHP[NetworkID] = 100;
but idk how to do global Array plus i want to see if you guys can give me better trick to save multiplayer data ^_^
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Hi,
It depends your multi player engine, but typically you'll need a way to sign in players, cause you can't rely on any networkId to refer to players data like scoring, only a proper user management system allow for this.
typically, one approachable system is Parse, but it's expensive if your usage goes above the free tier, so I would look for game hosting systems like steam or some proper back end for games that provides everything ( user management, game center like scoring, friend list, etc etc).
Bye,
Jean