Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: blake3d on July 14, 2015, 09:14:43 PM
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Hello, I am trying to get a particle effect that is created from a game object to follow it after force has been applied to it. I am thinking set parent is an option for this, but do I create a new fsm on the particle or set this up on the game object that is creating the particle?
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Hi,
you can set it as a child on an object and activate when needed instead of creating it
in this way you can do either way (fsm on the gameObject or on the particle)
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Hmm, this works way better, thank you =)