Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: scottb9239 on August 07, 2015, 11:54:03 PM
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Hi, I am using a Countdown Timer (shown on a HUD) to set a timer for completing a level of my game. If I input a value of 500 in the "Time" slot it nicely counts down one number every second, 500... 499... 498 etc.
If I set a global variable to 500 (float) and use that instead, it starts at 500 as expected, but counts down extremely fast, getting to 0 in about three seconds (instead of 500 seconds).
I have a test package that shows the issue, but can't attach it due to the 512KB limit.
Any thoughts?
Scott
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Hi,
are you using my custom action "countdown timer" or another action?
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Hi, yes it was just called "Countdown Timer", so if that was yours then yes.
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Hi,
i tried to repo you problem but everything seems to work fine here.
Can you send a package (upload it on dropbox or some other file website)
but don't add the playmaker folder pls.
what version of playmaker are you using?
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It looks like I figured out the issue, I was using the same timer float in the initial countdown that was also used to convert the float to a string for GUI display. I guess this was confusing the system, makes sense now.
Thanks for looking into this, sorry I missed this, still quite new at this. :)
Scott
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Hi,
no problem.
it is better to report something that might not be, than not reporting at all :)
Can you please add [SOLVED] in your Subject :)