Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: solideuk on August 19, 2015, 02:52:44 PM
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Hi All,
I hope I can get some assistance. I am trying to have a custom animation on my character to play.
The character has a bolean transition to activate this clip, this works fine.
However I do not know how to stop this custom animation to play after playing once using the mecanim animator controller. I have tried to set the boolean to 'false' after the play animation event, but in doing so prevents the animation from playing at all.
So to summarise, I would be grateful if someone can guide me on how I can play a custom animation once and then back to idle.
Many thanks
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Hi,
what i do sometimes is :
i add an empty state (called "animDone" for example) to the animator and make a transition to that state with the same bool and use exit time in the Settings.
i also use Animator Fsm State Sync and set the bool to false in the "animDone" synced state.
here i a video explaining the Animator State Sync :
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Hey solideuk,
i have make a Tutorial serie for mecanim and Playmaker to make a 3rd person controller.in my Tutorial serie are walk,crouch and swim.
it is in german,but it is all step by step to learn it.
look here :
https://www.youtube.com/playlist?list=PLn4sS8aiQ7jm3Zu9ZhDfY_OTZ1Sqldfld
hope it can help you :D
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Thanks guys, I appreciate the assistance.
I managed to resolve my issue, I simply changed the 'boolean' parameter to a 'trigger' parameter. In doing so it appears that the trigger will always reset once activated.