Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: walch on August 20, 2015, 08:37:41 AM

Title: Slow down game and don't loose phisics
Post by: walch on August 20, 2015, 08:37:41 AM
I work on strategy game and I would like to slow down/ pause the game. Moving and giving orders for units work well with Scale Time function on PlayMaker.

But I would like to shoot balls with phisics like in Brick Shooter Unity tutorial. I did everything like they said in tutorials and balls fly nice but...

When game speed is 100% and I shoot the balls they fly nice and have a range. But when I use pause/ slow down option in game and shoot balls they are slow down (it's good) but they don't fly as far as shooting without pause.
When I hit pause after shoot balls their slow down but have same range like shooting without pause.
Range and velosity of balls are affected only when pause/ slow down is on during shooting.

How can I keep same balls range even when pause button is on?

Kind regards
Title: Re: Slow down game and don't loose phisics
Post by: sebaslive on August 20, 2015, 10:27:42 AM
I believe you would have to make your own physics system which is a challenge, I got https://www.assetstore.unity3d.com/en/#!/content/31225 (https://www.assetstore.unity3d.com/en/#!/content/31225) Chronos to help me out with all these time issues. It has playmaker actions as well.