Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prototype_6492 on October 15, 2015, 02:49:16 PM
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Just wondering if there was a way to go about this. Making a 2d game, when my character is on a hill I want his z to rotate slightly. Not enough to do backflips or any of that though, just enough to have him angle a bit with the hill. which is what it currently does. Anyone have a solution for this?
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Hi,
maybe you can use a float clamp?
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How would I go about utilizing that? I'm aware of the float clamp, but how I would I use that with the rigidbody?