Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: PlaymakerNovice on October 19, 2015, 01:03:36 PM
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I have an object, lets call it X. If X collides with another object, prefab Y, I want prefab Y to be gone but have prefab Z, another object, to replace it in its position. How would I go about doing this?
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So I have a working version of what you described and have got it set up as you described in your message, I am new to all this so if you have any questions I will do my best to explain and I am sure there is a more efficient way to do this.
The FSM was attached to the prefab Y from your example and Object X has Object X as its collision tag.
I hope this helps you a bit and if not sorry to have wasted your time but trying to get better with all this.