Hey there,
First off i want to mention i love Playmaker, finaly something let me make games without to much hassle of programming.
My problem:
I'm making a slot machine game, i got as far to make the reel's rolling a random amount (on touching/clicking the first for now) and roll and stop with a small delay on each roll.
the problem is i want to compare the icons that are fallen/dropped.
i tried to get the rotation amount compared but the rotation outcome isn't constant, all the axis change and isn't reliable, also i didn't found a way to compare for variables.
So next thing i tried is to create 20 cubes inside each wheel and a collider detector (cylinder) and tag each cube with the matching symbol. i was planning to detect the first symbol and send a event to check for the next symbol matching etc. etc. (for example: prune1->prune2->prune3->prune4->price (yay!)
But that didnt worked out neither, not sure where i'm going wrong. if anyone got a suggestion or a sollution i would be very happy. i will even give you a virtual beer ;)
(http://img600.imageshack.us/img600/4557/schermafbeelding2012022nd.png)