Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: inmysights on January 22, 2016, 12:18:22 AM
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I am getting this error, state.Fsm !=ActiveFsm Unityengine.Debug:logerror(Object)
I have a brand new scene and have playmaker and some particles that I am trying to get working on an object, but playmaker will not work.
I have 5.3.1f1 with playmaker 1.8.0.f40 installed
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When are you getting the error?
Can you paste the full error from the console?
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that is the full error in the console, when I add the FSM to the object
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If you select the error in the console there you should see more info (call stack etc.) That will help track down the problem.
How are you adding the FSM to the GameObject? Right click menu?
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Ha, I didn't read this before posting my question (the very next one up in the list!). Sounds like the same thing, no?
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It's hard to say without more details. I haven't seen this with 1.8.
E.g., I don't know if it's a one time error, just when he adds the fsm, maybe an edge case based on how he's adding the FSM... Or maybe he imported the 1.8 package but didn't install it from the Welcome Page so he's still using 1.7.8... need more details to figure out what the issue is since I can't repro here...