Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: OmegaCo on February 03, 2018, 03:43:59 AM
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Hello, I would like to know if you could disable an input while another is going. I would like to know due to my jump animation playing wrong while im pressing forward to run (W). So I would like to disable my run input while my jump is playing.
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You could attach a box collider to the player where it intersects the ground, or set up a raycast that looks down, and if that trigger is false, you can set a grounded variable to false, and in your movement, check for the grounded variable. if not grounded, stop movement depending on however the movement was started.
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Hi,
I believe in this (http://hutonggames.com/playmakerforum/index.php?topic=5671.0) tutorials you can see how to use the 'Is Grounded' like verybinary said.
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Thank you very much i have got it working by enabling "Root Transform Rotation"
and tick Bake Into Pose.