Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: san_san on May 03, 2018, 04:45:18 AM

Title: Playmaker errors in FSM's
Post by: san_san on May 03, 2018, 04:45:18 AM
I have a lot of errors in FSM's, like in Activate gameobject - no gameobject choosen.
Do this have some impact on prefomance?
Title: Re: Playmaker errors in FSM's
Post by: velketor on May 03, 2018, 10:35:32 AM
The only thing I can think of is prefabs should not be referencing scene objects.  If the gameobject you are trying to activate is a scene object and you are doing this from an FSM, you should find the game object by tag, store it as a game object variable, then activate that variable.  That's how I do it.