Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: MikeTelly on May 05, 2018, 01:18:59 AM
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They don't seem to compensate for one another since I can set them all as 1. Do they work relative to each other? Like if one variable is set to a weight of 1 and another at 0.5, it's a 66% for the first and a 33% for the other?
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Exactly, they work relative to one another. It's a bit counterintuitive at first, but it's actually a good way for distributing randomness.