Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: itsjustjord on July 01, 2018, 08:18:55 PM
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Hello all, this is my first time here so sorry if I miss anything that should be the default.
So I have an issue, to put it short whenever I decide to build my game to test it out an event seems to not fully work, I use this event to add an integer to a value blah blah.
It seems that whenever I decide to build the engine just says, "nope". What's strange about it though, is that if I decided to play it in the unity3d viewer it seems to register fine and works as intended the only time it brakes is if i decide to build the game and then when I return back to that certain stage the information has been reset.
Does anyone have any idea what I've broken?
It would help so much, thank you!
Thanks, Jord.
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Hi.
Do you use any Get/Set Properties?
If so try to look if you can change them by using official actions or custom actions on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181)
if not, what platform are you building to and what unity/playmaker version are you using?
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Thank you for the fast reply! :D
No, I don't use any Get/Set Properties, should I be? (I am very new to all this)
I just added the Ecosystem now :) No idea how to use it though! xD
The platform is PC and how do I check which version? Sorry.
Thanks again!
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Small update, I managed to fix the issue I think it was something along the lines of, I was trying to send an event through a prefab or something, once I made the object an instance in the game world and just spawned that one, it works fine :)