Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: kentcheung2000 on August 07, 2018, 11:03:06 PM

Title: Behavior Tree Help.
Post by: kentcheung2000 on August 07, 2018, 11:03:06 PM
Hi,

I have a behavior tree question.  I am wondering if there is anyone can help.

I am trying to make a turn base game.  I have two sequences 1 and 2 with a selector on top.  When sequence 2 is selected and execute, it immediately fullfuiled the requirement of sequence 1 and it then execute right a away. 

How I can stop sequence 1 from executing.  I have already put "stop behavior tree" at the end of sequence, it didn't work.  What are the tasks I should use?



I try to change the execution type.

I got the following error message, "More than the specified number of task executions per tick (1) have executed, returning early" when I change the time interval to 0.2 and Task execution type to count "1".   Maybe it is the wrong approach.



KC
Title: Re: Behavior Tree Help.
Post by: djaydino on August 08, 2018, 02:42:48 AM
Hi.
Can you show your fsm/states/actions setup.

I am not sure what you mean.