Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: bang2ni on July 19, 2012, 01:30:17 AM

Title: compile errors...
Post by: bang2ni on July 19, 2012, 01:30:17 AM
i've purchased playmaker on sites.fastspring.com, not asset store(on yesterday. so, it's entirely latest version 1.4.3)
and import package to new project
and build on mono-develop
and it makes two compile errors.

on FsmComponentInspector.cs 123 line,
"if (FsmEditorGUILayout.HelpButton())"
HelpButton method has 1 parameter

on FsmComponentInspector.cs 163 line,
"fsmVar.DoValueGUI(new GUIContent(fsmVar.Name, fsmVar.Name + (!string.IsNullOrEmpty(fsmVar.Tooltip) ? ":\n" + fsmVar.Tooltip : "")));"
DoValueGUI method has 2 parameters

how can i solve this?
Title: Re: compile errors...
Post by: silversteez on October 09, 2012, 02:59:12 PM
i get stuck in these two places when i try to debug from monodevelop as well. i'm totally new to coding/debugging so it's definitely possible i'm doing something wrong...
Title: Re: compile errors...
Post by: jeanfabre on October 10, 2012, 01:40:34 AM
Hi,

 not too sure what you are doing with MonoDevelop, but you should not build on mono develop. What exactly do you expect when building from mono develop? When you edit a script, you simply save it and back to Unity and hit play.

bye,

 Jean