Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: allender on June 27, 2019, 10:28:45 AM

Title: Making "Reset on Disable" default to false for all new FSMs
Post by: allender on June 27, 2019, 10:28:45 AM
Is there a way to make all newly created FSM components have "reset on disable" default to "false" rather than true.  Due to the nature of our game, we are loading stuff in/out of memory all the time and our default action is to almost always have reset be false because we need to save the current state of those FSMs.

I looked around and searched a bit and didn't find anything obvious, but wanted to ask.  Would templates solve that problem?  Thanks.
Title: Re: Making "Reset on Disable" default to false for all new FSMs
Post by: djaydino on June 27, 2019, 11:03:01 AM
Hi.
I don't think this is possible at the moment, but you can do a feature request, to include it to the Preferences settings.

I don't think templates would help here.

Maybe there is a way that you would not need to turn of reset in disable.

if you have a start state that does nothing on the fsm it will start there  and do nothing.

Then you can use Go To State By Name (Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181))after you loaded
or send event.

But as i do not know your setup i do not know if that's doable.