Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: allender on June 27, 2019, 10:28:45 AM
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Is there a way to make all newly created FSM components have "reset on disable" default to "false" rather than true. Due to the nature of our game, we are loading stuff in/out of memory all the time and our default action is to almost always have reset be false because we need to save the current state of those FSMs.
I looked around and searched a bit and didn't find anything obvious, but wanted to ask. Would templates solve that problem? Thanks.
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Hi.
I don't think this is possible at the moment, but you can do a feature request, to include it to the Preferences settings.
I don't think templates would help here.
Maybe there is a way that you would not need to turn of reset in disable.
if you have a start state that does nothing on the fsm it will start there and do nothing.
Then you can use Go To State By Name (Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181))after you loaded
or send event.
But as i do not know your setup i do not know if that's doable.