Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: waveform on July 16, 2019, 07:07:57 PM

Title: Post Processing V2 Full Integration
Post by: waveform on July 16, 2019, 07:07:57 PM
I done a complete integration of post processing v2, damn that`s a lot of work

all 52 actions:

(https://i.imgur.com/bb774LY.png)

sub parameter in every action

(https://i.imgur.com/xi6va0R.png)

How to use:
the actions is highly optimized and require "Toggle on" the check box above the parameter before get/set/active action

(https://i.imgur.com/XKpMvrh.png)

Let me know in comment below if you like it ;)

PS: you are also welcome if want add to ECO system
Title: Re: Post Processing V2 Full Integration
Post by: jeanfabre on July 18, 2019, 02:15:24 AM
Hi,

 woah, lots of work indeed!!


Few things however. in order to let the user define if a property should be set can be streamlined without the extra toggle.

 the property should be set to be using a variable by default, making it show "none", and then that property is ignored.

let's say we have a FsmFloat property "red" for a color action, where you only want to set some colors defined by the user.

so in reset, you do this:

Code: [Select]
red = new FsmFloat {UseVariable=true};
then, during the execution of the action you do:

Quote
if (!red.IsNone)
          {
              _color.r = red.Value;
          }


this way, you don't need an extra toggle. It makes actions take a lot less screen estate


I think it would be a great addition to the ecosystem, would you be ok to make this change? Meanwhile I'll give it a go as well to see how they works.

Bye,

 Jean
Title: Re: Post Processing V2 Full Integration
Post by: waveform on July 18, 2019, 01:17:12 PM
Greate idea, i will use it to the "Get" actions, but this solution will not work well with "Set" actions, my Reset settings on "set" actions is based by a new post prosessing profile and some value shouldn`t be 0 by default

 
Hi,

 woah, lots of work indeed!!


Few things however. in order to let the user define if a property should be set can be streamlined without the extra toggle.

 the property should be set to be using a variable by default, making it show "none", and then that property is ignored.

let's say we have a FsmFloat property "red" for a color action, where you only want to set some colors defined by the user.

so in reset, you do this:

Code: [Select]
red = new FsmFloat {UseVariable=true};
then, during the execution of the action you do:

Quote
if (!red.IsNone)
          {
              _color.r = red.Value;
          }


this way, you don't need an extra toggle. It makes actions take a lot less screen estate


I think it would be a great addition to the ecosystem, would you be ok to make this change? Meanwhile I'll give it a go as well to see how they works.

Bye,

 Jean
Title: Re: Post Processing V2 Full Integration
Post by: waveform on July 18, 2019, 03:47:55 PM
Update these"get/active/get active"actions , but did not modify any changes in "set" actions,because my project need those reset settings, if you dont need those settings, you are welcome and modify it
Title: Re: Post Processing V2 Full Integration
Post by: jeanfabre on July 19, 2019, 03:34:04 AM
Hi,

 Cool, yeah, I'll modify them when I'll put them on the Ecosystem.

 Thanks for your work !! we truly appreciate your contribution :)

Bye,

 Jean
Title: Re: Post Processing V2 Full Integration
Post by: nuFF3 on July 22, 2019, 04:45:34 AM
Cool, I'll try them out today.  ;D
Title: Re: Post Processing V2 Full Integration
Post by: Gua on July 23, 2019, 06:17:33 AM
@waveform, Thanks! In your screenshot with actions list, I don't see any action related to anti-aliasing. Are there plans to add those actions?
Title: Re: Post Processing V2 Full Integration
Post by: waveform on July 23, 2019, 10:10:13 AM
basically anti-aliasing is a part of post processing layer component, this means you are able to do that with "Set Property" action, that´s also why i decided not make action for it

(https://i.imgur.com/ngcP9fy.png)


@waveform, Thanks! In your screenshot with actions list, I don't see any action related to anti-aliasing. Are there plans to add those actions?
Title: Re: Post Processing V2 Full Integration
Post by: Alatriste on July 30, 2019, 06:22:15 AM
Thanks a lot!
Title: Re: Post Processing V2 Full Integration
Post by: craigz on November 03, 2019, 12:07:24 AM
These make their way onto the Ecosystem yet? :D
Title: Re: Post Processing V2 Full Integration
Post by: nightcorelv on February 09, 2020, 09:45:59 AM
Thanks, I was searching it a while, this should put on ecosystem to make people easier to find it
Title: Re: Post Processing V2 Full Integration
Post by: jeanfabre on February 12, 2020, 02:16:45 AM
Hi,

 they are now, there is a small bug in PlayMaker that prevent me from doing the mods I wanted, so let's put them like that for now.

Bye,

 Jean