Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: EverySingleSoldier on July 23, 2019, 04:52:42 AM
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I am making a game whereby a character needs to be able to only move forward in the direction of it's current forward facing direction, when 'W' key is selected, the 'A' and 'D' keys will change rotation.
I don't want to use rigidbody so can't use Set velocity etc
Thanks
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Hi.
"Set Velocity" with "space" 'self' should work
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Thanks, is there a way to use transform to move in the direction of the rotation as opposed to using force vectors , as now my objects need a rigid body and collide with other colliders, which I don't want ?
Alternatively how can prevent collisions when the object now has a Rigid Body component ?
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Hi,
I just revamped a bullet firing system from a rotating spaceship, this would be of interest for you to understand how to do this:
https://hutonggames.com/playmakerforum/index.php?topic=20874.0
Bye,
Jean
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Is there a way to just freeze the character I.e. cancel all physics and get the character to just stop ?
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Hi
I usually use , set velocity to 0,0,0
but disable controls before doing this.