Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: GarethTheDestro on February 13, 2020, 10:50:30 AM
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I'm not sure if this is a Unity or a Playmaker question, but here it is ... I am working on a simple prototype with Mario-like cannons, where every few seconds a new bullet prefab is created and shot across the screen. It seems that I have to have that prefab existing on the screen from the start to make the creation work though. I am wondering why this is, do I have to have a library of prefabs somewhere off the viewport in order to spawn them, or am I just overlooking something? Thanks for any advice on this.
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Hi.
Normally you can use 'create' with a prefab.
Can you show your fsm setup?
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Thanks for the quick reply djaydino, I actually did some further playing with the project and got this working just fine ... false alarm. Thanks again.