Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: heavygunner on May 08, 2020, 09:10:04 PM
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Hello !
Working on a Level based Runner game. It will take approx. 40 seconds to complete each level. Currently, game need around 1300+ tiles and extra 30 Objects as obstacles.
I use Pooling for obstacles.
Can I leave remaining tiles as it or should I de-activate them when played passed them ?
to make tiles disable when player passes them, I have to compare both Player's & tile's Z values and disable it when it passes. is it okey to add this FSm to all 1300+ tiles?
will game slowdown when 1300 objects comparing float every frame ?
Thanks
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hi.
Is player going 1 direction?
if so, you could have a trigger off screen behind player and handle that to despawn