Playmaker Forum
PlayMaker Help & Tips => PlayMaker Tutorials => Topic started by: san on June 22, 2020, 04:55:25 PM
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Hi all,
- So I want a Capsule to Enter into The Box.
- The Box has trigger enter and turn off the game object (Use Owner) as soon as enter.
- But when Capsule leave "Trigger Exit" I want Box to turn on.
But the issue is ... as soon as Capsule enter into the Box... it Turn Off the Game Object itself and all FSM including Trigger Event. So when Capsule Leave from Box, it is not turn back on.
Is there a way to Turn On remembering Capsule is in the trigger but still Active Game object is Turn off?
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Hi.
What exactly you want to turn of from that box, if you disable it everything is disable within it Fsm / collider / trigger etc
if for example you want to hide the box visual then have the visual stuff in a child object and disable that one so that the trigger and fsm are not disabled.
then on exit enable the child object.
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Yup I did that. it work ~! Thanks ~!