Playmaker Forum

PlayMaker News => General Discussion => Topic started by: curb47 on July 28, 2020, 03:05:18 AM

Title: Playmaker C# build.[SOLVED]
Post by: curb47 on July 28, 2020, 03:05:18 AM
Hi there,

Not a very good title to the thread, but hey go.

I have a good friend who is a senior coder for a game studio, and he has kindly offered to look over my project to see if he can help in any way.

I was wondering; when i build a game, and have the stand alone app, is the the Playmaker logic compiled into code/script that he would be able to decipher?

Like, can he just take my build, and work with it without any problems?

I guess the bigger question is; what is the ideal workflow when collaborating with Playmaker & C# coder?

Maybe there's a function in Playmaker that just turns an FSM into C# script?

Title: Re: Playmaker C# build.
Post by: djaydino on July 28, 2020, 05:34:15 AM
Hi.
No you can't convert Playmaker to c#.

But each action is a small c# script, so he could start by having a look to those to get familiar with playmaker.

Also the API page (https://hutonggames.fogbugz.com/default.asp?W127) might help.
As Playmaker can work together with C# scrpits.
Title: Re: Playmaker C# build.
Post by: curb47 on July 28, 2020, 07:17:53 AM
Okay, thanks.