Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: eotiti on September 11, 2020, 05:32:49 PM

Title: Why Playmaker Processing and reimporting before build game
Post by: eotiti on September 11, 2020, 05:32:49 PM
I use the latest version playmaker and unity 2019.4 LTS

Every time I build the game ... playmaker will scan with the Prefab then it runs importing after that. This process is very time consuming
(https://i.ibb.co/LrMF4vG/Untitled-1.png) (https://ibb.co/W0QhSsT)

I don't understand why because the runtime is so long I have to wait 30 minutes for it to finish building a .exe game.

Has someone explained to me why the playmaker run Processing like that?

after each run I seen my prefab has been changed ...Is this dangerous for the internal Fsm system ?

For example, the FSM automatically changes the variable or removes the variable

Title: Re: Why Playmaker Processing and reimporting before build game
Post by: djaydino on September 20, 2020, 05:05:51 AM
Hi.
Most changes seems to be enabling Preprocess on the prefabs.

But from what i noticed on my end that some values that i changed on a prefab are set to prefabs that uses these prefab (prefab within a prefab)

Also templates i think are updated on prefabs when doing build.