Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: EverySingleSoldier on November 03, 2020, 08:10:51 AM

Title: Does Playmaker have a workable solution for hex map pathfinding?
Post by: EverySingleSoldier on November 03, 2020, 08:10:51 AM
I have searched the forums and the web and I can't find any definitive solution for handling pathfinding on a hex based grid.

A* , Unity Navmesh etc.

I am looking for a pathfinding solution that will take terrain cost of each type of hex into consideration when calculating the most efficient path.

Any help would be appreciated.
Title: Re: Does Playmaker have a workable solution for hex map pathfinding?
Post by: Broken Stylus on November 04, 2020, 05:17:10 AM
For things so specific it's more likely you will need to look into a plugin and if it has no Playmaker support, then you would bring the documentation back here and we see how we can provide a basic set of actions from the methods provided in said documentation.