Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: EverySingleSoldier on November 03, 2020, 08:10:51 AM
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I have searched the forums and the web and I can't find any definitive solution for handling pathfinding on a hex based grid.
A* , Unity Navmesh etc.
I am looking for a pathfinding solution that will take terrain cost of each type of hex into consideration when calculating the most efficient path.
Any help would be appreciated.
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For things so specific it's more likely you will need to look into a plugin and if it has no Playmaker support, then you would bring the documentation back here and we see how we can provide a basic set of actions from the methods provided in said documentation.