Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Odd? on March 18, 2021, 09:57:22 AM
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Here I want to allow my player to snap both the rotation and position to the ledge so that it looks as if I am grabbing the ledge and keeping Y value and rotation across the normal of the tagged ledge.
Progress At Work
Ledge Detection
Pathway
(https://i.imgur.com/DSS3e78.png?1)
(Actions Used)
Ledge NO
(https://i.imgur.com/7VJn01C.png?1)
Ledge OK
(https://i.imgur.com/iGy5lGl.png?1)
Climb Attributes
Pathway
(https://i.imgur.com/LhccnDH.png?1)
(Actions Used)
Climb Start
(https://i.imgur.com/1HNlpar.png?1)
Climb Idle
(https://i.imgur.com/3HxDnpH.png?1)
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I'm not sure if this helps, but you can watch this tutorial from Romi Fauzi. Maybe it can help.
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Oh yes I did look at this but I didn't see anything for what I am looking for but it did help for the climb up
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Um also does anyone know the action of snapping a position to a offset of a object to a player so for example if the raycast comes in contact it will snap it Y,Z positions to that offset.