Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: eotiti on May 25, 2021, 06:55:54 AM
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Hi !
I use Animator ( Humanoid) for my character ...
When I want to set the loop for animation, I need to setup inside FBX and it cannot do this when the game is running
I have found an Action name: Animation Settings, but this action is only used for ( animation) not for (animator)
So have a action to do this with (animator ) when the game is running?
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Hi.
if you created an animation and then select the animation you should be able to set loop in the inspector
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Hi.
if you created an animation and then select the animation you should be able to set loop in the inspector
I still don't understand your ideas ... I use 3dsmax to create animation, not do it inside Unity .
And i need make loop animator realtime in game .
i try use parameter inside unity animator ... but no have loop option
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Hi.
Sorry I never used 3dsmax
with unity animation when you select you can turn off loop time.
(https://i.imgur.com/1lcO1jU.png)
maybe if you select your animations you have an option as well?
on a quick google search i found only this :
https://answers.unity.com/questions/410493/how-to-get-an-animation-inside-a-fbx-file-to-loop.html
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Hi.
Sorry I never used 3dsmax
with unity animation when you select you can turn off loop time.
(https://i.imgur.com/1lcO1jU.png)
maybe if you select your animations you have an option as well?
on a quick google search i found only this :
https://answers.unity.com/questions/410493/how-to-get-an-animation-inside-a-fbx-file-to-loop.html
Yes . I can set loop time inside Inspector but I need to set it during the running game ... Is there any action to do this ?
I use Unity's Animator
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In general animations that are designed to loop, just loop. when and how you transition out of them is done with Animator actions and your mecanim states.
I'm trying to imagine a looped animation where sometimes you'd just want it to stop dead at the end of a cycle.
Typically you'd use mecanim to transition to a different animation, or use the Animator Cross Fade action to transition to a different anim regardless of the mecanim flow.
(You can also use Animator actions to control the playspeed of the anim, and stop dead at any arbitrary point in the cycle)
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Hi.
I don't think you can change the setting during runtime.
i did a quick google but could not find anything.
if you find something in unity code i can make an action for it.
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Thank everyone ... Maybe I will use the calling again into Animator Trigger to create a loop animation :D