Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Mupp on August 25, 2021, 09:01:16 PM
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If you get a normal from a raycast, how do you convert it to an angle?
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Hi.
I believe i set the bullet holes with an angle from raycast in this tutorial :
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Can this method attach objects to a skinned mesh too?
not just bullet holes, but like arrows, jewelry…?
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Hi.
It takes the position and rotation so probably yes