Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: strange_aeons on October 03, 2021, 02:00:12 AM
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hi im intending to make a turnbased game where paths around obstacles are generated based on where the mouse is on a grid, as a preview (similar to the way the new XCOM games would let you see where you can move to before you decide what to do).
so im looking for advice pathfinding since i had not had reliable results with the built in navmesh system. does the navmesh system generate a path i could use to count grid moves instead of just sending a agent to the destination?
i noticed there is a thing on the 3rd party addons list called A* Pathfinding, does that have actions for Playmaker? because from what i can tell, it looks like it does what i need
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I'm using A* for my game, I don't know if it is right for your needs, but I can tell you that I haven't found any Playmaker actions for it yet.