Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: BenWesorick on June 11, 2022, 08:47:17 PM
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Hello,
I have some game objects that use the global Mouse enter, Mouse Exit, and Mouse Down system events. I recently implemented some timescale functions for a pause mechanic. Not sure if it's related, but shortly after the time scale implementation, I noticed my game objects recognize the Mouse enter, Mouse Exit, and Mouse Down system events on the first activation, but once I deactivate the object in play mode through a Playmaker action and then reactivate it with another action, Mouse enter, Mouse Exit, and Mouse Down system events not longer register on the object fsm. I have noticed that the Mouse enter, Mouse Exit, and Mouse Down system events work again if I manually turn on and off the game object myself while in windowed play mode, but not when I deactivate the object and reactivate it through a playmaker action. Any idea why this could be happening? As I said, it started around the time I implemented the time scale pause feature, but I'm not sure it's linked. I have the corresponding animations set to real-time.
Thanks!