Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: IIKII on July 05, 2022, 06:26:58 AM
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Hi, my game works fine when played in PC build but if it's for Webgl, some things become buggy.
I am curious if anyone knows why and how to fix it?
thanks
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"some things become buggy" is not enough information to help.
Many Unity features are platform-specific – webGL is probably the most limited of all Unity's platforms because of web security, memory allocation in the browser, shader limitations, etc etc.
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I dont have enough information to give, some stuffs just doesn't work out of no reasons. I have no idea.
Sometimes i need to disable a FSM in order to unstuck the level. Sometimes a fsm doesn't run. It is kinda bizarre.
Nvm, i will take it as a limitation of building for webgl
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Hi to figure out where it gets stuck, you can make a 'debug fsm' that can display the current state of the fsm so you can see where its stuck.
Then you can see what actions are in that state