Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: karias361 on July 18, 2023, 01:08:20 PM

Title: FSM check if active??
Post by: karias361 on July 18, 2023, 01:08:20 PM
Ok, I'm guessing that Im not doing this right.  Hopefully someone more advanced can help.  I'm goin to simplify it.  Basically I have 2 FSM's.  FSM 1 and FSM 2. I deactivated FSM 1 and FSM 2 is active.  Now I go up to a game object and I want it to do a certain action depending one which FSM is active.   I was trying to do this with FSM State test action.  But I either dont know how to really set this up or I'm using the wrong action?  Or I'm probably way off on how to do this.  Anyone know?
Title: Re: FSM check if active??
Post by: jestmeaning on July 25, 2023, 04:58:15 AM
The FSM State test action was what I was attempting to use.  But either I'm not understanding the setup properly or I'm using the incorrect action.  Or I'm completely missing the boat on the technique. 
Title: Re: FSM check if active??
Post by: AbeSalas on May 05, 2025, 06:00:45 AM
If you’re finding FSM toggling is getting messy, consider using a manager FSM that tracks which FSM should be active, and tells others what to do, rather than having each FSM test others directly.