Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nickg84 on September 02, 2023, 12:56:07 PM
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Is there a way for Playmaker to detect the controller input (kb+m, Playstation or Xbox gamepads) using the new input system? I just want to define specific icons based on what the player is using.
Ex: Mouse sprite if using a kb+m. X sprite if using a PS gamepad. A sprite if using Xbox.
Is that possible?
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Hi.
To support multiple controllers, I highly recommend to get the Rewired asset.
It has playmaker actions and supports many controllers.
It has a controller mapper (for player to change buttons/key)
I have been using it for years already (even before unity 'New Input System')
It has actions to detect if mouse/keyboard is used or joystick.
and when changed it can send a event to change the sprites
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Interesting, I'll check it out. Thanks!