Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: fukada on May 11, 2024, 09:26:56 PM
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I'm converting Japanese to English, so I apologize if there's any intent or offensive expressions.
I am using Pooler and making the object active.
It's a bullet object, but how can I pass information such as the power and the parent object that was fired?
I can't use GetComponent and I'm confused.
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Hi.
You can use Get / Set Fsm actions, for example Set Fsm Int
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thank you.
I'll try making it.