Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: kiriri on November 27, 2012, 10:28:55 AM
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A nice feature of the unity serializer by M.J. Talbot (whydoitdoit) is the ability to save and load a single gameObject.
Since it's not part of the default playMaker actions and since I couldn't find any more of them, here they are :)
best,
Sven
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Hi, thanks for your effort but I thought there are already Playmaker actions done by whydoitdoit and shipped with Serializer Save Game unitypackage! Did you check it? what is the difference between it and your actions? Thanks again
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Sure, there are actions packed with the plugin. But they are only :
Save Checkpoint
Resume from Checkpoint
Check For Resume Data
Save Game
Get number of saved games
Get save game Info
load saved game
delete saved game
set player name
These 2 actions don't save a scene. They save one single gameObject. And they let you load that saved gameObject into any other scene. In effect, it does the same job as saving something to a prefab, only that it works outside of the editor too.
The unity serializer is big, and there are lots of juicy functions. Since I couldn't find additional actions I thought they could be of use to anyone else wanting to do this too :)
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Hey kiriri what file format is your actions written I can't open them
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Hey kiriri what file format is your actions written I can't open them
which editor do you use? This should be an entirely uncompressed text format, just like xml, txt etc.
Even windows wordpad or text editor should be able to open it successfully. Did you make sure the download was completed? Did you redownload it?
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Hi Sven,
Do your actions save and load the values of all the PlayMaker global variables?