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PlayMaker News => General Discussion => Topic started by: volcank on April 18, 2025, 03:53:20 AM

Title: The enemy object is partly visible when it is activated
Post by: volcank on April 18, 2025, 03:53:20 AM
I am living a weird issue where when I activate an enemy and make him visible only parts of the 3d model are rendered. I am using a ready asset from asset store which had its own shaders but I also got rid of the shader and deleted the shader folder and created a default material for the enemy but still same problem. I am using Built in Render Pipeline and I am in Unity 2022. I would appreciate you feedback and support on this. The example video is below so you can see the problem.

Title: Re: The enemy object is partly visible when it is activated
Post by: Ramen on April 22, 2025, 01:50:40 PM
Have you tried recalculating the normals for the model? Sometimes when you swap materials or remove shaders, the normals can get messed up.