Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Andys on March 25, 2013, 10:27:31 AM
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I have a cube with when trigger entered pops up and after 2 seconds destroys itself, if the cube hits the played, health is removed, all working ok.
However if i set the cubes tag to weapon, and set the s key to send the command destroy objects by tag works before being triggered, but once triggered it is ignored, but if i set the same cube up without trigger to just to pop up when play pressed the s key works ok
an idea's what the problem might be?
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Hi,
do you mean that you use the action "destroy Object by tag"
http://hutonggames.com/playmakerforum/index.php?topic=2413.0
Are you using some delays in it or are you exiting the state before it this action occur?
bye,
Jean