Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: failtruck on April 24, 2013, 04:45:49 AM
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HI,
I am trying to develop a basic "Threat Manager" in Playmaker. The basic function of this is
a) Every time a player does damage he raises his threat
b) threat diminishes over time
c) monsters target the play with the highest threat
I've got a) and b) working, but I just cant get c) to work. In fact I cant even work out, HOW I could get c) to work.
Does anyone have any advice on how I would go about implementing this?
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On the FSM's that are subtracting health just also have them add to a global variable (for threat value) some number.
You could have a manager object that constantly subtracts a small number every frame from the threat level to have it continually diminish.