Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Nikishin38rus on May 15, 2013, 11:36:52 AM

Title: Problem - PlayMakerPhotonProxy
Post by: Nikishin38rus on May 15, 2013, 11:36:52 AM
when you first start Unity all was well after the second run of Unity is such a mistake!

(I do not speak English - write simpler)


TypeLoadException: Could not load type 'PhotonNetwork' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/Inspector/InspectorWindow.cs:888)
UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/Inspector/InspectorWindow.cs:243)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Title: Re: Problem - PlayMakerPhotonProxy
Post by: jeanfabre on May 15, 2013, 01:37:21 PM
Hi,

 -- Have you tried to delete the "Photon Unity Network" folder?
 --  Have you tried to import the Photon package from the Asset store? don't do that, PlayMaker now has Photon built in.

 Try reimporting the PlayMaker Package from the asset store.

bye,

 Jean