Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Kevron on June 10, 2013, 09:30:31 AM
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I would like to start by thanking you Jean for "converting" the navmesh demo into playmaker. I am playing around with it, and it works wonderful.
I am creating a classic point and click adventure, so when the mouse clicks on the ground, a global vector 3 variable is sent to the "agent destination". So far so good.
But, if the player presses an "activate" icon, I would like to set a fixed position and rotation before "activate animation" start.
I have managed to just set a new vector 3 position upon activate click, and fed that into the animator. But I cant control the rotation. So I guess there is some calculations on the rotation somewhere in your setup (navmesh), but I am not sure how to manually set the desired end rotation of the character.
Thanks for your valuable help,
Tor M
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Hi,
I guess you should try to shutdown the navmesh behavior, have you tried that?
bye,
Jean
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Hi,
Not sure how to go about that, but I´ll try to go deeper into it to figuring it out.
Cheers,
Tor M